![]() ![]() As established games they have tons of mods available (though mod support in COH1 was better than 2) that add a lot of replayability and alternate options. If you're looking for more coop-y/vs-AI play, then I'd say CoH1 or CoH2 both work great. There are a lot of things that are just more refined in 3 - for example, in CoH2, late game armor gameplay ends up being rather static with walls of AT guns against walls of heavy tanks and medium armor almost absent. CoH1 and CoH2 British are sort of designed with turtling in mind, and it works well for casual or coop-y gameplay, but generally falls apart in PVP.įrom a PVP perspective, I also find that CoH3's core gameplay is a significant upgrade from the prior two iterations. That said, I will point out that "turtle" gameplay isn't really a thing in CoH3. If your goal is PVP multiplayer then I'd say 3 just because that's the future (CoH1 and 2 aren't receiving any new updates whereas 3 is very early in its support cycle). As a casual player, which would you recommend learning? I enjoy turtle gameplay and struggle to beat even the Easy bots at my current low level of skill. 1 has the advantage of no MTX BS and has my favourite faction (turtle British), 2 has dramatic audiovisuals that I find immersive, and 3. Originally posted by Fear Denies Faith:So, lately, I've been trying to learn RTS's, and I'm trying to decide which CoH game to learn: 1, 2, or 3.
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